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EvilNeil
24th April 2002, 11:54 AM
Depending on your outlook on this sort of thing - King of Fighters 2001 was either a brave new start for the series or its death knell. The first KOF game to be made not by alive-dead-alive SNK but by a Korean company named Eolith - as details were released things looked worse and worse, and when it finally hit arcades (to some degree, I've never seen it) general response was a crushing blow to the optimists and a Smugness and Ego +5 for the fatalists.

What I'm trying to say in my own confused little way is that KOF2K1 isn't a game to declare your love for from the top of a tall building. There are faults, weirdness and irritations all over the place, some of the series' greatest assets are conspicuous by their absence, and there's a distinct lack of that hard-to-define magic the best of the games possessed.

On the bright side it's not a total bust, there are a couple of good ideas, and the bane of the past two games - the increasingly puerile striker system has been toned down hugely - this single fact making up for a hell of a lot of the other flaws. So while I won't be ordering the MVS cart as I type (yep, another ROM review) - I won't be burning my SNK figures in the streets. It is Eolith's first fighting game and although they had a lot of their work done for them, they're still newcomers to the field, so to speak - so I'm willing to forgive them some of their mistakes.

So, where were we in the series? Two-Thousand saw renegade NESTS operative Zero attempt to gain control of the Zero Cannon in order to destroy the organisation. He failed and the various endings continued to give annoyingly little about the organisation away. Apart from introducing a couple of new characters it was actually a complete waste of time, but had damn fine art.

This year round, the world-famous KING OF FIGHTERS tournament is not a front for a nefarious scheme orchestrated by a deranged, power-hungry maniac ... sorry, I'm lying, it is a front for a nefarious scheme orchestrated by a deranged, power-hungry maniac really.

Originality aside - the storyline of 2K1 is most notable for being the END OF NESTS, yes, the guy in charge is revealed, their stupid goal is revealed and they get punched in the face and die at the end.

So, no more NESTS ... kind of sad in a way - though I preferred them when they were the faceless point of light that dropped ceiling on people they didn't like back in the old days - as opposed to the fashion disaster squad they end up as. Fans of vintage SNKglish will be glad to hear the dialogue - in both cut-scenes and win quotes - is as ridiculous as ever. Highlights this year include May Lee's "Fights you know you'll win are such piffle paffle, eh?", Iori's spectacular "Bring it on, noodkin!!!" and bonus points for the defeated end bosses' heart-rending "Urrgh... Is this the end... of lovable Igniz?"

The actual game is a strange mix of standard KOF gameplay, stolen ideas, damage control on past mistakes, plus some brand new mistakes thrown in for good measure. Strikers have been toned down so incredibly that for 90% of the game I forget they're even there. Eolith deserve respect for this - firstly returning the activation times to KOF'99 levels - in other words the 150 'active striker' infinites are gone (replaced instead with 150 bad play-testing infinites) - and secondly for removing the concept of 'striker stocks' altogether and making the summoning cost a level of super meter. It's this idea that practically removes the strikers from the game for me. I know I suck and everything - but I prize a level of meter and the chance to combo>DM or the DM's priority way over the chance to call some fool in. Add the fact the CPU never uses them (apart from the sub-boss) and it's possible to pretend they don't even exist quite convincingly.

In a further twist, one in no way influenced by the ratio system in Capcom's Capcom vs. SNK series - it's possible to break the ENGRAVED-IN-STONE LAWS OF KOF GAMES and customise the player:striker ratio. You can have a single player and three strikers, or two players and two strikers, or three players and one striker or four players and NO STRIKERS. For the first time ever a KOF match can go up to "round six" and, er, stuff. God I hate the word 'striker' now. It's lost all meaning for me. ;_;

This option also comes with various tactical repercussions. The less characters you have - the more strikers you have and the more super meter you get to play with. 1 player/3 strikers gives you fours levels of meter (or two SDMs in a row) - and considering the meter fills up in seconds is a pretty good deal. A single character will also do far more damage than a team - in fact with four charas/no strikers the damage an individual does is laughable, but sheer weight of numbers goes some way towards making up for it. I found myself gravitating towards 3/1 and 2/2 most of the time - preferring the damage advantage but too scared to gamble it all on a single character. The diversity also leads to differing match-up tactics depending on what the opponent is using.

Then there are 'Wire attacks' - moves which bounce the opponent off of the end of the screen, setting them up for further punishment. I found the choice of moves for the WA to be a little strange for some of the characters - some have pretty much no chance of ever landing them, or can't recover fast enough to follow up. Still, some do, and juggles and infinites = BAD. This isn't an original idea either - I remember doing something exactly the same in Sunsoft's Waku Waku 7, and it also shows up in that renowned tournament fighter Bishi Bashi Special.

Both 'counter mode' and 'armour mode' (as seen in '99 and '2000) are gone, hopefully for good, but to make up for it the last addition to the innovation sheet is actual, bona-fide, hiding in lockers in Capcom's design room super-cancelling. Although this showed up to some extent in KOF's '99 and '2000 (through the aforementioned Counter Mode) - 2K1 is the first game to feature it as a fully-fledged gameplay system, and despite my initial fears (OMFG KOF IS DYING) - it hasn't turned out as bad as I'd feared. It's not MvC2-style everything>everything, and is stricter in execution than even the SF3 games. Moves are hard to cancel because of the tiny cancel windows and enough attention has been paid to the game that not every hit ever turns into a guaranteed DM connection. It's also possible to cancel normals into normals in some cases - such as, bizarrely - Terry's Round Wave > Power Wave - again, a bit flashy, a bit un-KOF-like, but nothing really that ruins the game - at least, not as far as I'm concerned. It also ups the pace a little more, which is no bad thing.

KOF2K1 sees the introduction of a lot of new command inputs - many never seen before in a KOF game and some never seen before, anywhere. I'm a little puzzled why these changes were made, but they certainly add to the 'all new' feel of the game (something I felt 2K lacked) Some examples off the top of my head - K9999's SDM is D,F,DF+ABCD, and his two DMs are Raging Storm motions. Mary's Dynamite Swing has a ShunGokuSatsu motion (!) - A,A,Fwd,B,C to be exact, Iori's SDM is QCFx4 +AC and Ryo's SDM Ryuuko Ranbu is activated by "qcf + C,A". These strange motions take a little while to get used to, and even longer to pull off consistently. I still can't do Ryo's SDM at all reliably, the timing is a bitch.

While the removal of active strikers has toned down the more blatant related infinites/100%s that last year's game was plagued by - poor playtesting has opened the door for others. Angel for example can be juggled infinitely by certain, simple moves - which is actually MORE shameful than the omissions and laziness of last years' game. It doesn't seem to be as blatantly obvious as last time - for example I haven't done any infinites yet, but lazy testing is lazy testing, and as such is a shame to see, especially when it could have been so easily avoided.

Plenty of changes have been made on the character level too, again much more so than in KOF2000. Familiar characters have new moves, replaced or removed moves, commands changed, and in Andy's case - a new outfit! K' moves a lot faster, Mai has lost her fan throw DM and in its place is the rush>uppercut DM that 'alternate' Mai had in KOF98 and Hinako loses her sumo slaps and becomes a much more 'beginner friendly' character. Some of the changes are puzzling - why for example has Kim lost his CB - fwd + K move? - but some, such as a new DM for Choi, the switch from charge character to controller motion character for both Heidern and Robert (finally!) are very welcome indeed.

Despite all the changes I don't feel that any character has really been made unplayable or has been ruined beyond repair - though Kyo's ultra-retarded new Iori-grab-sprite DM is a damn close call.

Another year sees another team mix-up - aside from the Fatal Fury and Psycho Soldier teams - every team has been messed with to some extent, characters swapping over, or forming up new groups entirely. Iori is now teamed with Seth, Vanessa and Ramon; Kyo is back with Benimaru, Goro and Shingo - Whip has left the Ikari team and joined with K', Maxima and Lin.

Only two characters from 2000 are absent - Kasumi (boo) and Jhun. Hilariously Jhun isn't fighting with the Korean team this year because he was hit by a car while running to pick an Athena Asamiya poster off the wall.

So there are four brand new playable characters and the return of three old faces. Kula is playable right from the start - and she's accompanied by three new guys to make up the first, and last NESTS team.

K9999 (pronounced K-FOUR-NINE I believe) is the latest freaky clone warrior - not possessing a single elemental power like K' and Kula do, but instead having all sorts of weird biomechanical and psychic abilities. Bad storytelling if you ask me. His resemblances to AKIRA's Tetsuo character have been well-documented, as have his strange move set and tricky-but-powerful DMs so we'll move onto Foxy, she of the bizarre striped hairstyle and appearance in a couple of the KOF2K endings. Wielding a rapier-style sword, her moves consist mainly of stabs and slashes, with a cloak uppercut, stunning projectile and low rush attack to round her off. She also has a 'suicide' DM - which kills her and her opponent should it connect. I have to mention her taunt - the "Baka song", for it's sheer game-exploding awesomeness. Yes really.

The third new member is Angel, dressed in a skimpy, bizarrely futuristic outfit with all sorts of gaps and holes in it. Her play style - a complex, vaguely circular set of moves with various alternatives at each stage is reminiscent of the Tekken ten-string sequences - making her a tough to learn, but powerful and confusing opponent when played right (something I can't do.)

The new three members of the NESTS team all have such delightfully weird and demented move names. Foxy's HCB stab move is called the 'Tree of Beginning' and can be followed up with either a 'Memory of Noa' or 'The Seven Stars'. K9999's throws are labelled as "Get Lost!" and "Quit Playing!" his F+A is called "Shut Up!" and his gun DM is 'You Get Lost Too!" ... and Angel, well - her moves include such gems as 'The Unidentified Victim Consciousness', 'A Train to See Cherry Blossoms', 'A Garden to Play With Ghost' and 'Red Sky of Yaponesia' - pointless but fun.

The last new character replaces the hospitalised (gahahahaha) Jhun on Team Korea - the sprightly and decidedly lovable May Lee. Switching between "NORMAL" and "HERO" stances more like Streetfighter Alpha's Gen than Jhun, Ms. Lee uses some of Kim's standard moves along with some of her own creations. Her cute exclamations, plus her diverse attack options (and wide variety of infinites) make her a fun character.

Making their return to the series are XiangFei, Goro and Heidern - an odd choice, but still welcome nonetheless. All have new/changed moves, new voices and animations and er, Goro has a little kid - or at least a Mini-Goro that appears with him when the fight starts.

The bosses this year (for there are two - go sub-bosses!) are Original Zero, and CEO of NESTS himself, the mighty Igniz. Both are incredibly tough, especially if you're using 3 or 4 characters - the damage you deal compared to what you take is pitiful, and it's soul-crushing to lose three characters while having chipped off 3% of their life bar. With 1 or 2 characters the damage is a little more even, true there's still the overbearing cheapness they have.

Original Zero, apparently who last year's boss was a clone of (!!) is, get this - Zero's body (all cloak and spikes) with KOF'98 Omega Rugal's head on. More puzzling is the fact that in the cut-scene art OZ looks nothing like Rugal, he's got short, straight back-combed white hair and plain, slightly elderly-looking features - yet the sprite has Rugal's trademark wild long locks and manic grin. Tsk.

Fighting about a KOF airship, O. Zero is tough and cheap, with the typical huge damage/priority advantage SNK bosses have always had. He has two strikers (Krizalid from '99 and a black Lion) and either infinite super meter or a super meter so short it charges before it's been emptied. Fortunately like all SNK bosses he also has big holes in his AI and can be defeated with moderate ease before long.

Beating him sees the competitors arrive at NESTS orbiting space station (DGKNASDGLKNSADG) and after some incomprehensible exposition (he wants to do what why exactly?) sees the boss of NESTS cartel finally revealed. Forget any other SNK boss (even O. Rugal in 98) - Igniz is the single most monstrously overpowered creation in KOF history. Wearing an elaborate ornamental cloak, this long-haired, slightly effeminate-looking character wields a hidden whip and tosses huge energy blasts all over the place. He really shocked me when I first faced him - he seemed so unapproachable, so incredibly difficult to hit, to avoid - I lost count of the continues I used up fighting him and at first I just felt like he was a mistake, a bug or something that would be fixed in the final version. Little things like his uppercut, with it's whiff punishment protection make him a damn cheesy fight. Like OZ he's either got infinite meter or a tiny, tiny bar, because the frequency he tosses out DMs (including one that can take 90% of life from an R1 character) is truly frightening. What else? He's got an infinite (or at least a 100% juggle combo) that he KNOWS HOW TO USE, AND DOES. His recovery time is nigh on zero, his activation time for moves and supers is tiny - I swear I've done Terry's Power Geyser DM - and in the time after the DM flash where Terry pulls back his arm, he's reacted with his own super and killed me. Fuck.

Fortunately he's not indestructible - and slowly as days passed my defeats at his hand went from 30 to 20, then 10 and now I find I can beat him in one or two tries. He's got flaws like all bosses, and it's really just a case of hoping he won't infinite/super you, and will uppercut/super you when you're standing behind him.

For all his cheapness, Igniz is probably the best of the Eolith character designs, he's certainly cool to look at and has a neat voice, good BGM and even a nice-looking stage.

Though the whole encounter doesn't really resolve very much... the tiny scraps of plot revealed through the various endings don't actually reveal anything and Igniz's motives, plans and the reasons for his abilities are incredibly vague - making it overall a disappointing climax to the King of Fighters series' second big story arc.

You may have noticed I went straight into talking about the game this time round, instead of waxing lyrical about the graphics and sounds for nine-tenths of the review. This is because, well, because I'm actually a little ashamed of the visuals, sonics and art styles for this game. This is one game that you do not want to try and convert your SNK-hating friends with - the artwork - something which was just heavenly in KOF2000 ... is absolutely awful. Really, really bad - all the character portraits look stupid, deformed, disproportioned, badly coloured and ugly - some of them just defy belief. The cutscenes and intro fair a little better, as they've been drawn more seriously and 'normally' but the number of portraits where the subject looks like they need to be put down, or at least have their drain-cleaner privileges removed... way too high.

The presentation itself is a radical department from recent years - no more stone or steel or DNA themed screens - 2K1 is full of bright, flat areas of colour, boxes and nasty fonts - giving it a retro, 70's pop art sort of feel, which complements the radical, stylised portraits in a way.

The backgrounds are less garish and better drawn than portraits, but still well below-par for a KOF game - - there's just no life in them, they're all generic locations lacking in detail, depth animation and atmosphere. While it's nice to see the 'tournament' aspect of KOF returning (banners, crowds and camera crews) - their presence isn't enough to save such identikit locations as "Mexico" (Mexicans in front of a building), "Korea" (Koreans in front of a building), "Brazil" (on a Formula 1 RACETRACK), "China" (Chinese in front of a building) and so on - they're all so dull. There are two exceptions - the last two stages to be precise: a nifty battle in an airship arena high in the atmosphere, and the final fight in an elaborate techno-gothic throne room overlooking the planet Earth ((fokdnfkjsadasg.)) Those two are easily the highlights, the rest are weak, even weaker than the rather forgettable KOF2K levels. Remember the aquarium? Me neither.

Fortunately the new fighters themselves fair a little better. While Eolith definitely seem to be heading more towards the 'weird' end of the spectrum (much like Capcom did for Streetfighter 3) - none of the new characters really stand out ... new animations and outfits for existing characters blend seamlessly with older works and returning characters look, for the most part, like they belong. Like last year I must bemoan the lack of special intros and winposes, something that for me anyway robs it of some of the KOF spirit and likeability - but it's understandable, given the hardware. Whatever.

What's utterly unforgivable is the music. Ever since KOF'94, the soundtracks that have accompanied the games, from the intros to the cutscenes to the stage tracks themselves have been consistently awesome, moody and atmospheric - driving and just perfectly inspirational. Tracks with such scope, such sweeping evocative melodies --- 2K1 dumps this all and replaces it with shitty techno.

What's worse is the entire soundtrack suffers from "Streetfighter Alpha 3 syndrome" - where far too many tracks use the same sounds in the same arrangements (this time it's the "ZEOW" sample) - and while after a few listens the differences between the more-similar-sounding A3 tracks became apparent - weeks after first playing 2K1 I still can't tell most of the tunes apart. There's also a distinct lack of character - in previous games happy, bouncy characters had happy, bouncy themes, moody characters had moody themes and so on. Again this is gone - almost every track says the same about the characters - that being nothing at all. The only ones that stick vaguely in the mind are the menacing ones - the NESTS team tune, the cutscenes and the last two bosses - proof that Eolith can do decent music, they just uh didn't want to.

There have been big changes in the voice department too, with plenty of new voices (K' has a totally new voice - much angrier and more guttural than before, Kyo has had some of his samples redone, Heidern has joined the "mission complete" club) - they took a little adjusting to at first, but they're all well-acted and decent quality, so it's nothing to worry about.

One last point - Eolith just aren't as funny as SNK - a tiny gripe I know but their little comedy extras are nowhere near as fitfully silly and amusing as past games. The Mai/Andy intro is just a continuation of the '99 "baby" gag, Shingo's new song sounds stupid and Baby Goro ... God what were they thinking?

2k1 is one of those games that I go through cycles of liking and disliking, a bit like GGX. Sometimes it's fun, and fast and, hey the music and art isn't THAT bad, and other times it feels really hollow and freakishly retarded, and the music and art is godawful. Were I to rank this game against the others in the series it would probably come ahead of some but behind the rest.

Um, still I'm reluctant to be too harsh - as it is Eolith's first attempt and I always feel that any KOF is better than no KOF. Overall I've felt more positive thoughts than negative ones, so it just about gets a grudging thumbs-up - and while obviously it can never stack up to SNK's own best efforts, in any area (was there any doubt?) I personally am willing to forgive some of the bad decisions as first game misjudgements and concentrate on celebrating the good ones. Next year I won't be so forgiving.

Besides, Jhun got hit by a car!

------------

VERDICT: 80%

------------

Discuss

Holden
24th April 2002, 12:07 PM
first post :bigtran

Banned VX
24th April 2002, 12:18 PM
second! dang.....beat me to it "Chasing Amy" character!

Holden
24th April 2002, 12:24 PM
The presentation itself is a radical department from recent years - no more stone or steel or DNA themed screens - 2K1 is full of bright, flat areas of colour, boxes and nasty fonts - giving it a retro, 70's pop art sort of feel, which complements the radical, stylised portraits in a way.

My first thought after I saw them was "Wow, it looks like someone tried to rip off Cowboy Bebop, only they failed miserably. And they used MS Paint."

Frietstof
24th April 2002, 01:05 PM
Fantastic review, Neil. You forgot to mention Long, OZ's third (and most important) striker, but other than that it was perfect. My thoughts exactly.

Holden
24th April 2002, 01:12 PM
Long?

Frietstof
24th April 2002, 01:19 PM
Evil translators have named him "Ron" :|

Holden
24th April 2002, 01:21 PM
Ron ahahhaahhahaha

EvilNeil
24th April 2002, 01:38 PM
Holden: yeah, and SNK themselves did the BEBOP style so much better in Mark of the Wolves.

Frietstof: thanks - and I can't believe I forgot Long - every time I saw him on screen I would plan a scathing paragraph in my review dedicated to him, and it just slipped my mind at the end.

Oh well, I'll have to do it now:

Long is an unblockable skeleton-melting faggot with corks on the bottom of his dress.

Vagabond
24th April 2002, 01:49 PM
Great review, man.

Holden
24th April 2002, 01:50 PM
Wait, go back to that skeleton-melting part?

EvilNeil
24th April 2002, 01:54 PM
When Long appears, he pushes your character (which guard crushes them) and then turns into a skeleton and melts into the floor - as all ninjas do. :\

Fuck, I forgot screenshots.

Holden
24th April 2002, 01:57 PM
................

And dog thinks this is better than 98?

EvilNeil
24th April 2002, 02:01 PM
I made this. :D

http://www.highervoltage.net/misc/kof2001001.gif

Holden
24th April 2002, 02:07 PM
shit, it's good to know Neil's spending his time in more productive ways than REBUILDING HERV.

:|

boysplitter
24th April 2002, 02:14 PM
Excellent review mate, it captures the "mixed feelings" the game inspires well. Also, a side note. Is it just me or is the sound fucked up in the dump of 2k1? I get lots of audio pops.

and it also shows up in that renowned tournament fighter Bishi Bashi Special.

YES!! Someone else has played Bishi Bashi Special! God, that game is great.

Me-Pfff, mario party is faggottry, lets play Bishi Bashi Special!
Scrub- WTF is that?
Me-BEST GAME EVAR
Scrub(after playing Bishi Bashi for 30 seconds)- Ugh, why is the Japanese man yelling at me?
Me-;_;

EvilNeil
24th April 2002, 02:28 PM
Boysplitter: thanks, and we used to have a BBSpecial review on HerV -- but it's vanished from my HD, so, fuck. ;_;

shit, it's good to know Neil's spending his time in more productive ways than REBUILDING HERV.
:|
Now Red's got the admin panel working again I was going spend a while adding to the review database tonight. I'm NOT GOING TO NOW. :D

Screenshots -

http://www.highervoltage.net/misc/kof2001000.jpg
http://www.highervoltage.net/misc/kof2001002.jpghttp://www.highervoltage.net/misc/kof2001003.jpg
http://www.highervoltage.net/misc/kof2001004.jpghttp://www.highervoltage.net/misc/kof2001007.jpg
http://www.highervoltage.net/misc/kof2001008.jpghttp://www.highervoltage.net/misc/kof2001009.jpg
http://www.highervoltage.net/misc/kof2001010.jpghttp://www.highervoltage.net/misc/kof2001011.jpg
http://www.highervoltage.net/misc/kof2001013.jpghttp://www.highervoltage.net/misc/kof2001012.jpg - Amazingly I actually survived this attack, and even more so went on to actually beat him. POWAR.

Patzuek
24th April 2002, 03:41 PM
http://www.highervoltage.net/misc/kof2001011.jpg
I think we have a winner for the award of "Worst Fucking Stage Ever."

dj_panda
24th April 2002, 03:58 PM
May Lee's "Fights you know you'll win are such piffle paffle, eh?",

Erm...that's K's quote...

Angel's move names are song names by some Japanese band.

The changes in the characters motions/moves were made for nostalgia, I suppose.

Joe's QCF UF + K DM - mimics FF1 tiger kick
Mary's two DM motions - RB EX mode style
Ryo's SDM - I dunno, I heard it was AOF1 style :x

And not enough winposes/special intros? What, are you blind or something? They're all over the place.

EvilNeil
24th April 2002, 04:49 PM
Erm...that's K's quote...
I know. But I've seen May Lee say it as well. What, are you blind or something?

Mike
24th April 2002, 04:59 PM
His resemblances to AKIRA's Tetsuo character have been well-documented, as have his strange move set and tricky-but-powerful DMs ...

me = good at pressing "print screen"

McGuirk
24th April 2002, 05:09 PM
This thread is fun!!!

Ron/Long is a fag.

OOOH ANGEL MAMI WHOO NICE ASS CHICA!!! AY YI YI ANDALE ARRIBA!!!


-runs and hides-

Skullening
24th April 2002, 05:11 PM
OOOH ANGEL MAMI WHOO NICE ASS CHICA!!! AY YI YI ANDALE ARRIBA!!!


That sounds like 99% of the population here in San Antonio.. Ugh..

McGuirk
24th April 2002, 05:13 PM
OOOH ANGEL MAMI WHOO NICE ASS CHICA!!! AY YI YI ANDALE ARRIBA!!!


That sounds like 99% of the population here in San Antonio.. Ugh..

Oh believe me I coulda continued.

EvilNeil
24th April 2002, 05:14 PM
me = good at pressing "print screen"
I still don't like the apparent thinking (or lack of) behind K9999's ability. K' had the power of the Kusanagi flame implanted in him, Kula had a negative version of that power, and K9999 has ... the power to turn into a big fleshy mass, use his arm as a gun and make a big force field... :\

P.S. http://www.highervoltage.net/misc/kof2001001.gif http://www.highervoltage.net/misc/kof2001002.gif http://www.highervoltage.net/misc/kof2001003.gif

Mike
24th April 2002, 05:20 PM
I made this myself:

http://members.aol.com/deedlit799/fanime/fanime09.jpg






....no wait





PS
http://www.hobbyfan.com/catalog/f0534.jpg

EvilNeil
24th April 2002, 05:22 PM
Is that ANOTHER BLACK SHINGO!!?? (clears space in his shrine)

Skullening
24th April 2002, 05:22 PM
Holy ass crap, is that another black Shingo?




good ol Edit..

dj_panda
24th April 2002, 05:56 PM
http://www.highervoltage.net/misc/kof2001012.jpg

This doesn't make sense...16 hits at the final energy blast? It should be 17 by the first one. :confused:

NEIL R U FAKIN PICZ ABAIN

EvilNeil
24th April 2002, 06:03 PM
Actually I've got that sequence as a save state...

The cloak stabs go to 11 hits, the cloak energy blast takes it to 15, and the big ball takes it up to 23.

Something weird I noticed as I kept reloading it to see, sometimes it kills me and sometimes I survive it, with just a sliver of life. Strange...

dj_panda
24th April 2002, 06:12 PM
Actually, we're both fuckups. :D The amount of hits seems to be random.

EvilNeil
24th April 2002, 06:17 PM
That's why it kills me sometimes but not others. Hyuck.

How, pray, are you using Igniz? Is this one of those emulation announcements everyone knows but me?

Holden
24th April 2002, 06:45 PM
Why is Tetsuo in KoF2K1? And why hasn't Eolith been sued? Are they just not worth suing? I mean, I know people play fast and loose with copywrights in Japan all the time, but even a Japanese court could nail that one down for plagiarism in about six seconds.

kyouki
24th April 2002, 07:01 PM
I made this myself:

http://members.aol.com/deedlit799/fanime/fanime09.jpg


I love when Cosplayers get into the character, and they start making mean angry faces.

McGuirk
24th April 2002, 08:01 PM
I made this myself:

http://members.aol.com/deedlit799/fanime/fanime09.jpg


I love when Cosplayers get into the character, and they start making mean angry faces.

What is that hanging from Iori's head? Dead squirrel's tail?

Holden
25th April 2002, 07:21 AM
haha check out Drunk Kensou

OxymoronMX
25th April 2002, 07:49 AM
haha check out Drunk Kensou

Err, I don't see Kensou anywhere on that picture. There's Shin Kyo, dead Squirrel hair Iori , Kaph Hwan Kim , Terry (bottom row), Kula , Orochi , Iori , Shingo , Clark , Ralf and BLACK SHINGO , but no Kensou.

coolmandool
25th April 2002, 08:34 AM
what is that thing between shingo and orochi supposed to be?

EvilNeil
25th April 2002, 08:35 AM
Robert Garcia.

Fenix
25th April 2002, 02:10 PM
Wasn't K9999's glove supposed to be able to do "anything"? that's why he can turn it into the drill or make fire from it, or do the arm goop thing?

I really hope they don't get rid of him in the next game, I think they could go somewhere with the 3 gloves.

Angel can get the boot tho.

Break a spine,
-F...

dj_panda
25th April 2002, 02:27 PM
Why is Tetsuo in KoF2K1? And why hasn't Eolith been sued? Are they just not worth suing? I mean, I know people play fast and loose with copywrights in Japan all the time, but even a Japanese court could nail that one down for plagiarism in about six seconds.

i'm pretty sure they got permission, cuz they're using the same voice actor. :>

Antaeus
25th April 2002, 03:52 PM
I love Neil's reviews. They never fail to give you a good idea of what the games about and make you laugh your ass off at the same time. Write more. Now.

EvilNeil
25th April 2002, 04:09 PM
Antaeus is my favourite person in the world.

Punchinello
25th April 2002, 05:24 PM
YEARGH, that review was good. Quite a few funny bits, but long and superbly detailed.

We must all bask in his glory and absorb his N-BEAMZ.

Shirokah
25th April 2002, 09:10 PM
Excellent review Neil. :tongue I agree with pretty much everything you said. Except.. well I haven't used her a WHOLE lot.. but May Lee... I just can't get into her. I think her sprite looks retarded. I mean.. her outfit. I was discussing this with Jay earlier. He doesn't agree but.. I just feel it isn't very KOFish. Kinda poppy animayish if you ask me. She doesn't fit in with the Korean Team AT ALL anyway. Bring back Jhun. At least he made sense and fit in.

Hmm whatelse... I think it is so strange how they just TOTALLY changed around a few characters. Like Seth, Hinako, Blue Mary and Lin.

Lin is.. pretty much the same but he has a lot of different moves. But I find that I like this Lin a lot more than 2K Lin.

Ehhh but still... why risk changing ppl that much? Idk I like 2k Hinako so much more. And I think it was retarded... swapping Kasumi for Xang Fei. I also don't understand why the chanegd Heidern around. I guess he is much faster this way and.. therefore more powerful but... why? His charges were so tiny and.. they just fit him. I didn't really think it was necessary. I almost think it is kind of lame. I don't like they idea of him being able to pull his crazy grab onto to you and spin around your neck move at the drop of a hat. That move is annoying and powerful.. it should be a charging move to balance out its power! Meh.. but I digress. They brought him back which really made me happy.

I don't like K's new voice. I don't like Kyo's new super. I don't like the fact that you have to hit all 4 buttons for K9999's sdm. It is difficult on my pad. ._.


I probably would have given this game a 80% too though. Like you said... Any KOF is better than no KOF. I hope they fix some of this stuff though. No wire damage and super canceling plz? Wire damage is dumb and super canceling is.... not kof v_v

Fenix
26th April 2002, 06:52 AM
Also, isn't it stupid that Leona is still a charge character and Heidern isn't, considering they both use "Heidern Style Assasinantion Techniques" or whatever?

Break a spine,
-F...

EvilNeil
26th April 2002, 07:09 AM
Fenix ... I don't know, I mean they still do the same sort of moves, so they're still using the same art. I don't think when Heidern was teaching Leona how to fight, his instructions would be things like "charge back for two seconds, then push towards and C" ... that's just for the benefit of the player.

Excellent review Neil. :tongue I agree with pretty much everything you said. Except.. well I haven't used her a WHOLE lot.. but May Lee... I just can't get into her. I think her sprite looks retarded. I mean.. her outfit. I was discussing this with Jay earlier. He doesn't agree but.. I just feel it isn't very KOFish. Kinda poppy animayish if you ask me. She doesn't fit in with the Korean Team AT ALL anyway. Bring back Jhun. At least he made sense and fit in.
Yeah I suppose May Lee is a bit more stereotypical anime gurl than KOF usually has, but I don't think it matters to an extent where she 'doesn't fit in' - at least that's what I got. And I couldn never stand Jhun, a good idea for a character done horribly uninterestingly.
Ehhh but still... why risk changing ppl that much? Idk I like 2k Hinako so much more.
I like her more now. The reason I picked up on the whole 'easier to use' thing was the fact I could never do a thing with her in 2K, but now she's got things like the slap DM and a few new throws I felt she was more accesible.
I also don't understand why the chanegd Heidern around. I guess he is much faster this way and.. therefore more powerful but... why? His charges were so tiny and.. they just fit him. I didn't really think it was necessary. I almost think it is kind of lame.
I was used to it after a few minutes, he still plays the same really so it didn't worry me. Talking about Heidern has anyone else noticed how fucking crazed his AI is? All the other characters are dull and listless, but he dashes around, locks you down and pressures you like mad.

I don't like they idea of him being able to pull his crazy grab onto to you and spin around your neck move at the drop of a hat. That move is annoying and powerful.. it should be a charging move to balance out its power!

I suppose, but I've always felt that that the Neck Rolling is easy to do, but if it's blocked then you're basically dead, so it's one of those high-risk/reward moves.

I probably would have given this game a 80% too though. Like you said... Any KOF is better than no KOF. I hope they fix some of this stuff though. No wire damage and super canceling plz? Wire damage is dumb and super canceling is.... not kof v_v
It'll be interesting to see what they do with 2K2 ... whether they learn from their 'mistakes' or make them worse...

coolmandool
26th April 2002, 07:52 AM
K's AI is pretty crazed as well. And it's a pretty big change, since in 99 and 2K, he was pretty much comatose. Maybe he finally hit puberty...

PS. While I adore Angel's sprite, has anybody noticed that her head is REALLY small

EvilNeil
26th April 2002, 07:54 AM
She has a head? :X

Fenix
26th April 2002, 08:43 AM
I would also like to note that Blue Mary has had EXCEPTIONALLY skilled ai in the past 3 games.

Break a spine,
-F...

Holden
26th April 2002, 12:13 PM
If you want to talk about 'doesn't fit in KoF' let's spend a moment discussing the Worst Character Ever, that two-frame Art of Fighting 1 reject, the Gay in Green, Ramon. :D

Fenix
26th April 2002, 12:20 PM
I felt that way about Lin at first, but I like him a lot now. I guess Ninja's have a lot more appeal than faggoty mexican wrestlers. It does appear though that Ramon may have done Vanessa at some point in the past, or the near future. . . that nets him some points, don't it?

Break a spine,
-F...

Shirokah
26th April 2002, 12:54 PM
What pisses me off about Mary's AI is that god damned sliding move. Like all AIs she can pull charge moves out of her ass. Idk it always seems to catch me.

And yea neil you are right.. if they block his neck roller thingy you really are fucked so I guess it does kinda balance out.

As for making Leona a motion character. I don't want it. I know she would be ..so much better but I like things fine the way they are... EXCEPT her d,f C that thing is so goddamned slow... i rarely ever pull it off and make it count. But whatever.. no biggy. lmao Im just glad they removed her QCB P move after 98. So fucking useless.

Holden
26th April 2002, 03:10 PM
I felt that way about Lin at first, but I like him a lot now. I guess Ninja's have a lot more appeal than faggoty mexican wrestlers. It does appear though that Ramon may have done Vanessa at some point in the past, or the near future. . . that nets him some points, don't it

No, it just keeps me from liking Vanessa either. It's not that he's outrageously retarded SL or design-wise like so many NESTS SL Cs, he's just... a piece of shit. His sprites look like they came from Mrs Wilkenson's Third Grade class's "Design a KOF Character" contest, he has like two frames of animation ... period... his stance looks stilted and ugly, the character design is mediocre and uninspiring, he looks lame, he moves lame, the quality of his SPRITE ART is not up to par for a KoF 94 character... he looks like someone's first MUGEN project. Something so... so utterly mediocre and generic and sub-par doesn't belong in KING OF FIGHTERS, where even the jobbers and the losers and the horrible abominations (Shingo, Kensou, and Kula, for respective examples) are all larger-than-life and dynamic and... fuck, halfway interesting, or at least memorable. Ramon just seems like he should be hanging out at the American Legion getting drunk and losing in penny-ante poker to Chin Senzan, Joe (from SF1), Karin Kanzuki's fat autistic butler, and John Crawley.

dj_panda
28th April 2002, 06:59 AM
He doesn't look THAT bad - stop whining. :>

t-bob
28th April 2002, 02:36 PM
The presentation itself is a radical department from recent years . . .
Departure, you troglodyte.

EvilNeil
28th April 2002, 02:46 PM
I shall neglect to change it, just for you. :-*

Patzuek
28th April 2002, 03:17 PM
He doesn't look THAT bad - stop whining. :>
Uhh... we have every reason to whine. Just...

dj_panda
28th April 2002, 06:56 PM
Nice.

TODE
30th April 2002, 02:16 AM
I love Neil's reviews. They never fail to give you a good idea of what the games about and make you laugh your ass off at the same time. Write more. Now.This is what I was gonna post. >:|

Anyway, yeah, Neil does more than hate to win, apparently. :D

(I still haven't found your older reviews, Neil)

EvilNeil
30th April 2002, 06:49 AM
(I still haven't found your older reviews, Neil)
Oh, well, thanks for looking. It's only six of them gone, and I can rewrite them at some point should I be bored enough. Yeargh.

cka
30th April 2002, 02:07 PM
You're famous, Neil. According to the forum members at fighters.net, you review better than shadowjin. :sweat

http://forums.fighters.net/showthread.php?s=&threadid=15660

EvilNeil
30th April 2002, 04:15 PM
Look maw! I kin post on Fighters.net!

I hope many people click on the link in my sig. :D

dj_panda
30th April 2002, 04:17 PM
hint: Goatse link

EvilNeil
30th April 2002, 04:19 PM
Nah, we tried that before and TODE edited it. :\

TODE
1st May 2002, 03:31 AM
Nah, we tried that before and TODE edited it. :\...hey, it ain't my board. :p

Oh, and I have posted a link at SRK. The Great Whoring Continues...

http://www.shoryuken.com/forums/showthread.php?s=&threadid=61595

EvilNeil
1st May 2002, 05:02 AM
Most ignorant review I have ever read.Waste of space like all the herv reviews and fighters.nets lame attempts.

Ouch.

The next two people were less scathing.

TODE
1st May 2002, 05:12 AM
I don't think he read the review. His mind was probably made up the moment he read the URL. :S

I don't want this to sound bad, but I was surprised how well it was received at F.Net. They want me to hire you for F.Net. :D

EvilNeil
1st May 2002, 05:28 AM
I saw. I'm glad it went down fairly well, there's hope for you guys yet. :bigtran

McGuirk
1st May 2002, 05:56 AM
I don't think he read the review. His mind was probably made up the moment he read the URL. :S

I don't want this to sound bad, but I was surprised how well it was received at F.Net. They want me to hire you for F.Net. :D

Tigard has the best avatars ever = Zorak + Yuko Aoki = JOY!

dj_panda
1st May 2002, 01:40 PM
I prefer 2000 to 2001. Even though the 'Active Striker' system dates men, it was still more grounded in 'KOF' than 2K1 is - it had better art and music, a better character roster and less uh "innovations".

I'm not going to register on FNet again, but better character roster? What?

Art + music = gay complaints against a game btw. :trannie

EvilNeil
1st May 2002, 01:45 PM
Originally posted by dj_panda
I'm not going to register on FNet again, but better character roster? What?
I miss Kasumi. ;_;

Art + music = gay complaints against a game btw. :trannie
I know, but still relevant ones as far as I'm concerned.

dj_panda
1st May 2002, 01:55 PM
B-b-but Foxy has a reverse version of her super and Seth took her counters!!!! And her juggles, too!!

I bet you secretly miss Jhun and his athena posters.

dj_panda
1st May 2002, 01:59 PM
since neo-0 is down and im not starting a new thread, voices patch for 2K1.

just unzip the m1.rom and select it w/ the exe, and then just shove it back in the zip.

EvilNeil
1st May 2002, 02:00 PM
Thanks for the link.
Originally posted by dj_panda
I bet you secretly miss Jhun and his athena posters.
And his Green Cross Code defying powers.

EvilNeil
1st May 2002, 02:36 PM
So apart from Iori's mad new laugh - what other samples are we getting from this?

dj_panda
1st May 2002, 03:02 PM
K9999's taunt + the DM + SDM
Angel's SDM
Some Yuri clips

Subpar, but eh, "GET REEEDY TOO DAYY!!" makes it all better.

McGuirk
1st May 2002, 03:24 PM
Originally posted by dj_panda
K9999's taunt + the DM + SDM
Angel's SDM
Some Yuri clips

Subpar, but eh, "GET REEEDY TOO DAYY!!" makes it all better.

Bambian!!!


WTF is that?

Servbot
3rd May 2002, 05:41 AM
Originally posted by dj_panda
He doesn't look THAT bad - stop whining. :>

He doesn't look that bad, he looks worse. He looks like a God Damned Art of Fighting reject.

dj_panda
3rd May 2002, 02:29 PM
Nope. :-)

Holden
3rd May 2002, 04:15 PM
Yep :-)

Ramon: My First Mugen Project

God... it's like, everyone else at least has a nice, smooth, flowing 'ready' stance with nice color shading and everything... and then Ramon just shuffles between his two or three pixels, all fresh and new straight out of MS Paint or whatever they drew him with. Ugh.

dj_panda
3rd May 2002, 06:19 PM
No :-)

Holden
3rd May 2002, 07:33 PM
dj likes Ramon.

I would laugh, but that's so sad it's not even funny.

dj_panda
4th May 2002, 06:08 AM
No. :-)

Holden
4th May 2002, 06:33 AM
Yes. :-)

dj_panda
4th May 2002, 06:34 AM
Damn. >>>>:-(;;;;;

Holden
4th May 2002, 06:45 AM
:wink

Frietstof
4th May 2002, 01:15 PM
Ramon might not look so hot, I still find him very useful. His dropkick(hcb, A) used over and over is an almost guarantied win against O. Zero :D

Holden
4th May 2002, 07:30 PM
Yeah but every time you pick Ramon you become a little bit gayer.

dj_panda
4th May 2002, 08:15 PM
Every time you post about how much you hate him and you make a face your face stays that way because you keep on staring like my grandmother told me hahahha!!!!!!!!

EvilNeil
5th May 2002, 05:24 AM
hi guys!
\
http://www.gamegen.com/fightgen/characters/ramon-stance.gif

Garou
12th May 2002, 02:43 AM
Originally posted by EvilNeil
hi guys!
\
http://www.gamegen.com/fightgen/characters/ramon-stance.gif

Hey Neil!:supergrin